Quote:
Originally Posted by Josepha
In World of Warcraft, the most popular online game, with an estimated 8 million participants worldwide, some regions of this fantasy domain have grown so lawless that players said they fear to brave them alone. Gangs of animated characters have repeatedly preyed upon lone travelers, killing them and making off with their virtual belongings.
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Friggin carebear weenies. You've have
got to be kidding me. This is so wrong on so many levels.
For starters, somebody explain to me how, in WoW, somebody can "make off with your virtual belongings"? Granted, I stopped playing before "the expansion", so maybe player corpses drop loot on PvP servers (
seriously doubt that, though)...
"Players said they fear to brave them alone"? These people should be identified via in-game poll ("Are you in fear right now? Yes/No") and immediately purged from the player database if they click "YES".
WTF would those pansies do if they were playing, say, the original [Microsoft] Asheron's Call. PvP servers on that game had
zero safe zones. No "towns" with "guards". Nowhere to hide. Shopping? [WHACK!] Chatting? [WHACK!] You happen to log out and log back in, later, to find a group of 30 [player] enemies is having a guild meeting atop of that particular spot (happened to me)? [WHACK!] Solution? Uh, play on one of your mules (other characters) for a day
or two, cuz that other one ain't going
anywhere any time soon. (And, yes, you actually lost stuff when you got killed.)
Of course in the case of Asheron's Call, people would work together to create their
own safe zones (take over towns and provide "security")...but it was all
people, not game mechanics providing the safety. A town that was as safe as Mayberry at 3:00pm might be utter chaos at 3:00am.
For any authority to get involved in this stuff
outside the realm of actual theft is absolutely ludicrous. Tards always looking for the Easy Button™.